What effect are you trying to accomplish exactly? Are you trying to let the player freely spin the camera around while stationary? And does the player pawn have UseControllerDesiredRotation turned on so the mouse or a gamepad thumbstick always turn them?
Try this:
So the camera boom from the example project is using the Control Rotation and your input is actually modifying that, not the camera boom rotation. You can stop that by turning the “Use Control Rotation” off but then the control rotation and the camera rotation wont match and you will have to manually rotate the camera boom if you want it to rotate in relation to the character.
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wow this works great, is there a way i can make it smoothly blend between?


