How do I make separate Locker doors interactable under One BluePrint?

Hi everyone!

I am relatively new to using UE5 and blueprints, and I am having trouble with making a locker blueprint, where there are 4 compartments and doors attached to one body. I want to make it so that each separate door can open and close on its own under one blueprint. But as it stands, It opens all the doors at once. Below is what the Blueprint is looking like. Any tips or particular nodes I am missing out on that could fix the problem?