How do I make projectiles wake destructible meshes?

My projectiles do collide and explode upon contact with the glass. I am using radial force which does apply damage to destructibles.

However, i had to set the glass to sleep at the start of the game because otherwise, they’d shatter as soon as the game starts. How do i get them to wake up and break upon contact with the projectile?

Hey Riddick-

Are you using code or a blueprint project? If you are using blueprints you should be able to add an Apply Damage node in the blueprint for the destructible mesh.

Cheers

Thank you! This was not directly the solution because I was directly using the ingame destructible mesh editor, but it put me on the right track. By playing with the damage settings on the mesh itself, along with increasing the radius of the explosion beyond the collision mesh, I was able to get the whole thing working!