How do I make physics constraints stiff

I have to following code dealing with an FConstraintInstance called constraint:

constraint.SetAngularDriveParams(angularDriveSpring, driveDampning, angularDriveSpring);
constraint.bSwingLimitSoft = softLimits;
constraint.bTwistLimitSoft = softLimits;

softLimits are set to 0 and I have set angularDriveSpring all the way to 5000000000 and I cannot get a very stiff joint out of it. Is there something I am missing? Also yes the angular orientation drive is enabled, I did this in blueprint


I’m not sure about your specific case, but I gave an answer to a similar problem someone was having which will likely be related to your issue:

Let me know if this doesn’t clarify it