How do I make other blueprints *within* another blueprint display upon Movie export?

I’m still relatively new to UE5 and focused on using this thing just as a virtual production tool. My only real knowledge of blueprints is using them to combine multiple meshes together (knowing that, one day, when I know more, I will add more interactivity).

One of my blueprints is a container that I’ve place other Blueprints (not static meshes) inside. I would like for these other blueprints to display. I’m pretty sure I need to reference them (somehow) in the construction script, but I have not yet learned all that much about those scripts.

When I capture my sequence, none of the ‘contained’ blueprints show up. Is there some easy node-array that I can implement just to make these other blueprints show up within this parent blueprint?

Thanks in advance.