How do i make objects ignore the near clipping plane?

so basically, i have a portal system with an issue. the near clipping plane of the scene capture component cuts off part of the frame on the other side of the portal, and it ruins the immersion greatly. how do i make the frame of the portal ignore the scene capture’s near clipping plane? i’ve tried to create a dynamic near clipping plane that changes to exclude anything between the scene capture and portal, but not the portal itself, but to no success.

any ideas?