I’m making a VR game in 4.19.2 and I have an actor with a Widget component that attaches to the player. I want this HUD to always be visible, even if the player is standing in front of another object.
I’ve tried googling to find out the answer myself, but all I can find is people using single coloured materials as a post process material or pixel depth offsets on textures. However, I’m not knowledgeable enough in Unreal to figure out how to apply this to my situation.
Any ideas?
Thanks!