How do I make my timeline framerate independent?

I am new in ue4 and after watching dozens of posts and videos on the topic i cant figure out how to implement it into my project


this is my timeline at the moment

Timelines are framerate independent, that’s the whole point of them :slight_smile:

The start and end point for the lerp have to be fixed when you start the timeline.

I notice you’re sampling A, that will cause problems.

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