I am new in ue4 and after watching dozens of posts and videos on the topic i cant figure out how to implement it into my project
this is my timeline at the moment
I am new in ue4 and after watching dozens of posts and videos on the topic i cant figure out how to implement it into my project
Timelines are framerate independent, that’s the whole point of them ![]()
The start and end point for the lerp have to be fixed when you start the timeline.
I notice you’re sampling A, that will cause problems.