SO it seems like regardless of following instructions to the letter, UE4 will import something to be the size of an ant.
But you can resize. How do you scale the model i such a way that if I were to use it as the mesh for the third person project, it would be properly sized all the time every time.
If you enter the ‘editor’ and set the scale, the model will be sized correctly if you drag int into the scene as a static object. However if you set the player character to use it, It will be the size of an ant, and it will be levitating in the air.
How do you make a model the same size across the board, no exceptions?
