How do i make my material tile and not stretch the texture Coordinate does not seem to work

i don’t have an image

Multiply or divide the texture coordinates to scale a tiling texture before plugging into the sampler’s UVs input.

Sounds like you made a object and then stretched it out, which results in the projectory being stretched aswell. To fix this, go into the modeling mode > PolyEdit > PolyGroup Edit > Planar Projection. This allows you to edit how the material will be projected for each face of the model.

Not sure that this is what youre asking for, but its one solution!