How do I make my icon/texture look sharp. it looks so blurred.

Im trying to make a Unit icon similar to those used in RTS games, when you select a unit.
I thought that it would be nice to show the actual unit as realistic as possible.
But it looks so fuzzy from far away.
I googled and looked for solutions and tried everything, nothing improves it. So I wonder if it would be better to just use a simpler icon like a Sword icon or something.
I noticed this is happening also with other icons in my game, where symbols and UI unit cards just look super blurred.
I tried messing around with the MipMaps. Noticed the best is to use No MipMaps at all.
Pls ignore the WPO, scale and rotation.
Any tips? I need this icon to look crispy :cookie:, so that the unit can be identified from far away.
Project annexed below ^.

Texture_Blurred.rar (2.3 MB)

you said you tried everything so maybe you did. but it’s unclear.
have you tried setting the filter to nearest?


it’s under advanced, which is not expanded in your video.

also the texture is very big, i wouldn’t expect it to look good at such a tiny resolution. i would really consider reducing it.

also the engine might have the rendering resolution lowered in the scalability settings (this is only for the viewport is not something you really need to change, and will also impact the performance while you work).

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Thanks for the help.
I tried playing around with the Nearest filter before, notice a very small improvement. Barely noticeable.
I also tested with other resolutions, 64x64 , 256x256.
It seems it looks even worse.
Should i not use these types of realistic icons, and go for a abstract symbol instead?
Its kinda sad, i really wanted these icons though. But if they are going to be this blurry, maybe its best i go for icons?
I reuploaded the example project, with the nearest, and 2 other textures 64x64, 256x256.
Could it be that the way I reduced the texture could be done better maybe?


imagem

Using Nearest ^

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It seems i got it working reasonably well.
I resized it to 64x64 using this:

Then applied 2d sprite settings, nearest filter. And, No MipMaps:
I think its good enough.

Thanks a lot.
Edit:
Actually this screenshot doesnt do it justice it looks almost as blurred. But i here it looks good.

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Congrats! Good job!

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