So I added my FPS arms as skeletal mesh in my player character blueprint, but i cant seem to find an option for the mesh to follow rotation of the camera. Im new to UE4 so im sorry if this is a silly question.
I recommend taking a look at the FPS template. It has what you’re looking for. If you’re new to the engine, these templates are excellent references for common requirements.
By the time this question got approved by the moderators I managed to do it by making new static mesh which ive set up as the child of the camera so it followed its rotation. But thanks for reaching out!
Hey, that’s one way to do it, glad you figured it out!
how did you do this