how do i make my enemys jump down pits and always chase the player and someother stuff about the enemys

enemy blueprint

i followed a tutorial for the enemy’s but i want them to jump in a pit to attack the player and for some reason the enemy’s only attack the player when there close by and the enemy’s mesh isn’t looks at the player and how do i make the enemy’s that spawn can have a random mesh from a group because i have some meshes that i want the enemy’s to randomly spawn as one of them a couple i made anyone know how to fix this.

Image is unreadable at that resolution.

You can use NavLink Proxy’s and smart nav links to make the ai jump to different levels.

Now unreal seems to have a fancy new tool for automatic nav link generation, though it’s experimental

i will send 2 photos of the blueprint then one second and how do i use thoes