How do i make my character with skateboard jump on slopes properly??

doubt

You need to have a trace firing downward from in front of the player. Take the hit result and calc the distance between trace start and impact point or trace end. Use the distance float to determine if you should jump/launch or not.

You’ll need to run this on Event Tick.

Event Tick: Branch( Velocity > ?? ) [true] Execute trace.

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Thankyou so much sir :innocent:

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