I believe that by the terms you used (North, South, West… etc) you actually mean the player aiming or facing direction not the local map directions, am I right? well if so then it’s implemented already in the engine and easy. Just open the character blueprint and click on the character movement class (Component), then from the details menu, under “Character Movement (General Settings)”, set: “Orient Rotation To Movement” to be unchecked. That will make your character not auto rotating to aim the moving direction, then you can set your walk backward in the animation blueprint and fire it with the same inputs used in Third Person Template.
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