So im having trouble with air combat i have my first 2 attacks launching me in the air then i want the rest of the attacks to attack while mid air. I tried using set enable gravity and calling it in the notify,animation BP but i he not staying he keeps falling cant figure it out can someone please help!
You may want to try using the flying movement mode while the attack are performed.
Can you clarify please, how do i use this mode
Set enable gravity is buggy.
There is a “Set Gravity Scale” function (or similar name) in the CharacterMovementComponent, you can set that to 0 at the begin of your attack and back to 1 at the end.
Thats just a workaround and I don’t know how to apply this to other actors/BPs
Using your character movement component in your character blueprint, you can find the setmovementmode node, here a few movement styles are provided.
i need more work on it but it did help so thanks!
WORKS PERFECT! I didnt think of that! thanks