So I have a wall that basically moves inward and it’s supposed to push the player. While the wall does push the player when he’s walking into the wall, it doesn’t push the player when he’s standing still (well it kind of does but there’s a good chance that the player will glitch through the wall).
I have an idea for a work-around where I set up an overlap event so that when the wall gets close to the player, the player will automatically move in the direction of the wall at the same speed the wall is moving. Is it possible to do something like that?