How do I make my bullet hit static meshes?

I need to know if my bullet hit anything (including static meshes). For that purpose I need to use “Hit event”, witch is available only when Physics is on, but when I do that, my “Projectile movement” stops working and the bullet actor just falls down.

Is there a way to launch my Physic bullet?
Thanks.

Yes there is. Could you post screenshots of your Projectile Movement Component setup?

Projectile and Capsule component settings