How do I make my blueprint widget appear when pressing a key bind but disappear when released?

Wanting to learn how to add a simple “objective” list into a project. I created a simple graphic but was wanting to make it so if a player would press TAB it would show the list and when released it would disappear (big time newbie, trying to learn.)

If I create a “TAB → CREATE WIDGET → ADD TO VIEWPORT” It doesn’t disappear but adds ontop of each other.

Yes, AddToViewport does exactly what it says. It will add it to the viewport. Did you add a widget->RemoveFromParent to the Tab’s Released event?

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Thank you, that was it