How do I make my 2D sprite perpetually rotate without it flip flopping?

Hi all,

So I’m making a 2D game that requires the player sprite to perpetually rotate. I’ve used the Rotation Movement Component and it kind of works. The problem is once it reaches the X-axis it bounces back in the other direction. Could anyone help me with how to make this sprite come full circle?
spin3

Make custom material that rotates sprite UVs. However this may make problems with collision detection.

There probably is setting to either continue rotation past 360 (or 180) or bounce back.

1 Like

I’ve figured it out! Turns out this being ticked was causing the problem.

1 Like