How do I make it when player is in certain range of AI, play a sound

You can add a sound cue with a sound attenuation and adjust the attenuation parameters. There are a few ways to allow sound to be heard only if you are close to the sound source.If you want to add a player reference as a variable, you can do this when Begin Play is called, getting all AI character/AI actors from a class and with or without a tag or cast directly to the character getting his pawn by the controller. :slight_smile: