How do i make it so when one object hits another object, It destroys the object it hits?

Both the objects i’m referencing is a bullet and the third person character, (So both from different blueprints)

Hi,

Are you trying to destroy the bullets when they hit the character? If so, make an OnHit Event on you bullet and that will give you a reference to the object that was hit when it fires, so you can cast to it and check if it was a character. If so, you call the Destroy Actor function on the bullet.

I hope this helps you a bit.

A thousand thanks. It worked