How do I make it so the player is able to walk through the door immediately after it is opened

I have set up a simple blueprint where the door opens and the ai character pauses when it walks into a collision box and closes the door when the ai character exits the box, but whenever the pauses stops and the character is ready to walk through the door, the nav mesh is not updated in time and the ai character starts spazzing out. Does anyone have a solution or an idea of how this might be fixed???

Here is a link to a video of the issue: