hello! I’m new to ue5. I’ve been studying it for only 2 weeks. Can you help? How do I make sure that when a player enters the trigger and if he presses the (E) button, the code is executed. The difficulty is that I have three triggers and in each one, when you click on the button, your code must be executed. But another problem is this. one trigger volume. The other two objects are actor with box collider. these are my attempts to create. Please help me
If you can get one box working, then making the other two is just a case of copying everything.
tl;dr: what he said
- create a BP interface, add a function:
- create a Trigger actor with a box collider, add the interface:
- create some children of the trigger:
- each child can then implement something unique:
- place them in the level:
- in the player blueprint:
Step into the trigger, mash E and each child will respond.
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