In my game I want the Foley of the character to change when their speed increases. when the player starts to sprint I want It so the sound changes for example: footsteps are louder and sharper, you can hear the movement of clothes is faster and more rigerous, and can hear the players breathing starts to get heavier. In addition to this I want there to be more instances of the footstep sounds to match real life. So the footsteps are closer together and there are more of them when the character gets quicker.
One way to do this is adding sounds to your animations Like this guy does in his tutorial,
here is a more in-depth tutorial about footsteps
But by doing it this way you could always add more sounds with the footsteps to have that Foley you’re thinking of Such as Armor jingling, and such, as for “Sprint Breathing/Panting” you should hook that up in your Player BP and link it to sprint itself, cause it can be called after Sprint has started, and you could use Delays to start the sound After sprint has started.
Hope this helps