How do I make followthrough using physics?

I have a human character with some clothing I want to have suttle follow-through when moving around.
I have a hoodie I want to ‘dangle around’ when moving, I have made skeleton for this with skinning in 3D software. This skeleton is connected to the character skeleton.

How do I assign this part of the skeleton to be moved by physics or simulated (I don’t know which term is right)?

Hi there! If I understand correctly you need to configure you asset with PhAT PhAT: Overview | 01 | v4.2 Tutorial Series | Unreal Engine - YouTube. There you can select for every bone what part of physics and what part of animation will be used.