How do I make floating combat text (aka floating number over actor)

You are right. It will be good opportunity to actually clean up my damage code in any case.

Anyway, I looked at UT sources, and there is indeed, almost exactly what I need implemented in using Canvas. I took courtesy of reimplementing it, in my game with some animations and Canvas->Project to display it in world.

Although I would rather do it using Slate, I had almost everything working in Slate, expect part of displaying widget in proper location.
It would be much easier if Slate widgets would directly support something like Canvas->Project/Deproject.

But thanks for setting me on track! (;.

Edit:
As for question, why you want to do it in Slate. Well:

  1. To learn it :wink:

  2. Because I have everything else in Slate, so I would be more consistent.