how do i make custom npc from npc spawner chase and melee the player like fiends do?

i cannot figure out how to do this. it’s an npc spawner with a custom mesh and animations but i don’t know how to make it do this simple thing.

If you use custom npc, custom renderer, you need to create your own behavior to handle your case. Basically, the default custom NPC behavior doesn’t have capacity to handle fight etc, so you need to do.

You can found a nice example here, replace the heal by apply damage and you have a npc who can’“attack” (really basic)

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