I have been trying to make a point and click game based off of At Dead of Night but I have been stuck with trying to make the movement like the game.
the game itself is controlled by only the Left Mouse Button the entire game and I’m trying to achieve that but everywhere I look I cant find an solution.
This is a fairly high level question, in that it could be done in a lot of ways and so hard to answer exactly what is the best.
I haven’t played the game myself, but looking at some gameplay, it would seem that the camera is being lerped between pre-determined world positions.
My approach would be to create a level add a spline with points with their world transform setup in such a way that the camera would match that transform when landing on each point. Then in my controller I would have a simple input that moves the camera to the next point on the spline, based on the direction that the camera is currently facing.
Obviously this doesn’t give you an exact solution but maybe will help you in the right direction.
As I said before, these are high level design questions really, you need to work out how you want it to work and then go from there.
How do you want the game to turn?
At a thought “A” and “D” could turn you on the spot by adding rotation, or even simply turning you around, or the mouse could be used to freely look around, the possibilities are only limited by your choices.
So work out exactly what you want, then ask the question how do you do that exact thing. It will break your tasks down to very manageable sizes, and you’ll be able to get much more focused answers from others as well, as you’ll have specific problems.