I have a specific coordinate point at Level Blueprint, and I have a player camera that moves around but it’s “locked” in to look at that specific coordinate point at all times. How do I do that?
Sounds like you want a trigger box to switch cameras when the player enters or exits a certain area. You could create a BP that contains both the trigger box and camera then, code it to smoothly transition between the current camera and the new camera.
Use the ‘look at rotation’ node
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Thanks for the reply but thats not really what I wanna achieve. Its more like the player/camera moves around but the view will always constantly looks at a specific coordinate point in the map.
Thanks , this worked!
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