So I want to make a flipping system, Kinda like cluster truck if you’ve ever played it.
So how it’s supposed to work is, when your mouse is moving the clamps don’t stop it, making it flip around.
So this is the current code I have so far. But it doesn’t seem to work, and I’ve tried other set “View Pitch“, “ViewYaw“, “ViewRoll” and they don’t work either, I can set one value to the one I want it to, but then the other one doesn’t do it and breaks the whole thing.
last time i tried, ue refuses to backflip the camera, when you look 100% up you get a gimball lock.
by the way the mouse icon shows i wonder if that’s just a sequence animation. which you can achieve by attaching the camera to a component that has a transform and animate that.