How would I make an event update node kind of like event tick. Except I already use event tick in the same blueprint so all I need is an event update node. Thanks!
Why not just use tick for more than one thing if you need it to happen whenever tick happens?
Tick can fire other events or functions too if you need them to happen in different parts of the graph or different blueprints.
You can also SetTimer in your Beginplay and make the timer loop.