I’m trying to create a simple turn table for a prop but I’m not well versed in the blueprints system.
I was following this tutorial but I don’t know what all the nodes mean or how to find them. Because I just want the object to spin, I don’t really need the right and left mouse button. Just want it to spin by default.
With 4.7 they introduced blueprint components, the rotating component is 1 of them that you can just add to your blueprint and it will make it rotate with some adjustable settings. You could make your own custom 1 of these and just attach it to any actor or blueprint.