How Do I make an object get destroyed when it hits the ground?

I’m using the 3rd person template, and I’m trying to make a meteor game for a school project. For some reason, whenever I use an Add Component Hit (sphere) to Destroy Actor, it only activates when the player touches it. How do I make it activate when it hits the ground? The meteor is an actor if that helps…

Can you trying doing on component hit or event hit and casting to the landscape in the meteor blueprint, similar to how I have it in the picture? (Ignore the get gamemode node).

285599-capture.png

If your ground isn’t a landscape, you can try casting to whatever the ground object is. This method should allow only the ground to destroy the actor.

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