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How do I make an object be pushed away from another object?

I have been trying to code in Blueprint for 5 or so hours now, with and without physics being applied (using VInterp for the non-physics attempt) to make a character object move away from another object, when the character overlaps it. “Away” meaning the direction from the sphere’s centre to in the direction that the player is currently in from the sphere’s centre. Help!

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