I already have an idea on how to make a model, the animations, and the behavior for the npc, but how do I go about actually creating it? I was planning on making a turret but I don’t see any way to make a building prop into an npc, or even the ability to add any npcs in the editor. My plan was a zombie survival game with npc turrets which I was going to make in it, how do I do this or is this not possible?
You can’t currently create new (or modify existing) AI in UEFN. This is something that is being worked on (Saxs mentioned this in the SypherPK interview last night).
You can add the SkeletalMesh to the level though, and use Sequencer to play animations, triggered from Verse. This was the general approach take for the boss fight in the GDC demo, but that was very complex (involving ControlRig as well)!
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Raising the dead here but is this still the case?
Is the best workflow still boss fight → adding skel mesh + BP to a prop and using verse + sequencer to play animations?
Was hoping there was a way to swap mesh on existing models but going through docs I don’t see any updates.