How do I make an enemy change its collision to overlap pawns with blueprints?

My enemy has a charge attack, but when he does it he runs into my player and continues while touching the player, so I just die in one attack even though it’s supposed to be two.

To fix this I want to make the enemy overlap pawns while charging, but google only tells me how to change his entire collision preset. I’m not sure if there’s a preset that makes it only overlap pawns, but that wouldn’t work because he needs to still be a pawn for my lock on target system to work.

Basically I just need a node or a few that can change the object responses to pawn. Anyone know what it is?

Hey @VKittyCat2022!

I know there is a specific node you’re looking for, I believe it’s “Set Collision Response to Channel”. This will change the collision response of the input for the selected channel- don’t be afraid to just use this a bunch of times back to back to change a few responses at once. I use this quite a bit, and I’d love to know a faster way to be honest, but it works! :slight_smile:

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Thanks. That was really simple.

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