How do I make an animation follow up another?

Hey, I would suggest playing the recoil montage and adding an anim notify that calls the next anim montage, which would be the death one. To do so, you will use the “PlayMontage” function on the hit character and anim notifies are extremely straightforward.

Hello,

I am a novice with animation blueprints and I was wondering if there is a way to make an animation follow another animation in an Animation Blueprint. For example, you have an enemy that gets shot. There is a recoil and death animation. When a boolean “IsShot” is true, the recoil animation will play once, then move to the next animation, which is death. Does that make sense?

I’m sorry, this does not make any sense to me, even after looking at the Unreal documentation.