How do i make an Animation blendspace for sword blocking using vector and rotation

I am trying to make my player block bullets using projectile actors but i need to get the location of the projectile when it hits the player blocking collision box get the projectile location and then set it animation for the character arm to move towards that location using one of the 5 animations
I don’t know how to set up the vector for this but i need to do this for blocking projectile and i think i might need a rotation variable for this as well