So I have multiple enemies in my game, however, I only want certain weapons to damage specific enemies. For example, a skeleton enemy that can only take damage from a Gaunlet. I have made a base Ai then created child actors from it, the base Ai can take damage from any weapon. so I just wanted to know if I can change this within each child actor. I was thinking that I could use a boolean, i’ll show some screenshots below.
This is my base Ai blueprint for taking damage from any weapon
This is one of my child Ai enemies, could I put a boolean here to make the enemy check if the right weapon is being used.