Anyone Know how
What do you mean by using a wall?
If by chance you mean having a invisible wall that enemies can cross but it would act as a barrier for player, you can create a new collision channel in project settings and have it set to overlap for enemies and block for player character/pawn. Keep it on overlap by default, so the only blueprint you need to edit would be your player character/pawn.
yeah that’s what i am trying to do and were in project settings is the place to create collision channels
It’s under Engine → Collision. You’re looking for Object Channels
thank you so much