You could use a timeline with two float outputs and then update the camera offset with it.
Take a look at this video: WTF Is? Timelines in Unreal Engine 4 ( UE4 ) - YouTube
You could use a timeline with two float outputs and then update the camera offset with it.
Take a look at this video: WTF Is? Timelines in Unreal Engine 4 ( UE4 ) - YouTube