This is the action i want the button to do. I am making a third person shooter for ios thus i need this button. Please help ASAP.
Add a UMG button, select On Click or On Touch and use that to feed into your blueprint to do âfireâ or whatever you wanted.
https://answers.unrealengine.com/questions/668409/map-umg-button-to-action-mapping-jump.html
`when i try this i cant just type the action mapping âfireâ. this makes me confused
pls help
hello
Post a photo of your blueprint.
okay
here is the action mapping
hello
HELP please
whatever
Have you hooked your button up to the blueprint with On Click?
YEA i HAVE
You have a perfect solution in the link in the 2nd post:
Whatâs up with that spammy bumping?
You cannot have Action Mapping in UMG, widgets handle input very differently. There are ways around it but itâs more involved. Essentially, use the button to trigger a function elsewhere. OrâŚ
Alternatively:
Have the button trigger your Fire function instead of Jump, ofc. So it would be something along the lines of:
Now, both the Action Mapping and the Widget buttonâs onClick execute the same function.
Thanks for the response I let you know if it works
what is the variable type. Sorry for the spammy bumping Scott.
never mind figured out the variable type
what node is the âinputactionfireâ?
Itâs an Input Action you create youself in the project settings.
You sure you wouldnât rather follow some tuts first as this is one the very first things youâd normally learn? I can imagine it could alleviate frustration and actually speed things up.
Interestingly enough, the first screenshot you posted shows just thatâŚ
Please help ASAP.
Lots of spam bumps and then 3 months wait to respond. It sure is a sign of persistence, though!