How do I make a trigger ignore everything (including the player) except for my AI follower?

So, I finally figured out how to open doors when you approach them. Now, I have an AI follower in my scene. Is there anyway that I can make the trigger to make the doors open ignore everything but my AI follower?

So, I have a switch (a trigger box) on one side of the room that activates the door on the other side of the room. I have it set up so that I have to stay in the trigger at all times or else the door would close. I want to have my ai follower stand inside of this box so that I can get through the door. My problem is that as soon as I leave the trigger box, the door closes, even though my follower still still inside the trigger box.

Can anyone help?

What I do is make the AI implement an AI interface, or be a child of an AI blueprint, then you can filter the results of the overlap “other actor” on those parameters.

How would I go about doing that? I’m new to all of this blueprint business.

You can do a “cast to (your Ai character)” behind the overlap events and only use the successful line to open the door. :wink: