How do I make a static mesh component movable?

I’m trying to move an object to a target point when I hit a button and I already set the object’s transform mobility to movable.

I’m not sure what else I can do since when I run the game and hit the button I always get the same error saying I have to set it to movable.


The screenshot I took of the console won’t upload.
So here’s the console and error message:

If i see this you are doing 2 diffrent things.
You want to move an exising actor that you have placed into your scene?
And in the blueprint I see that you spawn an new actor.
So where is the blueprint that moves your actor?