How do I make a static mesh animation?

Hello! I am using a Level Sequence to make my FPS animation sequences. So, I am doing a shotgun reload animation and I have the animation sequence of the arms and the shotgun, but I do not know how to make the shotgun bullet, that is a static mesh, into an animation sequence. What can I do to make the shotgun bullet static mesh into an animation sequence or a way to make the mesh spawn in, and do the exact movement it did in the Level Sequence when the reload animation plays?

bine the bone of your hand, and make it invisible when normal time, and visible when reload, that means you still need to make sth change in blueprint

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