Like in the old Resident Evil/Silent Hill games, there are times where the main character will walk into a trigger and the camera will switch to a specific camera that will continuously look at the specified actor (normally the main character).
How can I go about doing this with Blueprint Scripting?
As of now, I have this set up for camera switching as the player moves into different areas.
Am I even doing this correctly/efficiently?
Please, any help would be nice!