How do I make a static camera look at the Main Character/specific actor when they walk into a Box Trigger?

Like in the old Resident Evil/Silent Hill games, there are times where the main character will walk into a trigger and the camera will switch to a specific camera that will continuously look at the specified actor (normally the main character).

How can I go about doing this with Blueprint Scripting?

As of now, I have this set up for camera switching as the player moves into different areas.

Am I even doing this correctly/efficiently?

Please, any help would be nice!