How do I make a State Tree ignore Pause?

I am using a Gameplay State Tree to manage my game state, and it runs a State Tree Task that calls Set Game Paused with true when the state is entered, and false when it’s exited.

Unfortunately, setting Paused true also pauses the State Tree, so the Pause state is inescapable. Is there a way to make a State Tree ignore pause?

I know this is an old topic, and OP probably either already found the answer or went with a different solution to do what they wanted, but in case someone finds this on Google or something:

On the details of the State Tree Component, under “Component Tick”, expand the “Advanced” section and check “Tick Even When Paused”.