I’m trying to make a serpent-like spline mesh component to move along a spline component. Both of them are inside an actor BP.
The thing is with spline mesh they seems to “deform” themself according to the length of the spline it resides.
So I was wondering how do I setup a spline mesh that maintain its length and proportion but can deform along the spline it is moving along without changing the aspect-ratio.
I have tried just moving a sibling component along a spline with no problem but spline mesh is just a different kind of thing of its own.
Many thanks~!!!