How do I make a Spline Mesh "Component" Blueprint to allow overlap each mesh component (offset/scale) to make a dynamic wooden gate with slightly overlapping meshes

I did many Spline Blueprints ago, using “AddSplineMeshComponent” it works charminly, … I pipe into SetStartAndEnd: Target, StartPos, StartTangent, EndPos, EndTangent.
However now I want to make a spline blueprint that has overlapping spline mesh components. I want to create a wooden-gate spline blueprint that has a start-gate mesh, two flip-flopping inbetween meshes, and a end-gate-mesh, but anything I already tried with offsetting,… I cannot achieve to have overlapping spline meshes.

Can you help me?